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Once that happens, you can choose one from two different perks. Just like in the original, Ziggurat 2 also features a perk system that rewards you with new perks whenever you level up by killing enemies. For instance, the carrots are back, and they usually come in great numbers, but just tend to chase you and form a huge mob, which in some cases is quite easy to deal with because some of them explode when killed, thus damaging those around them. Despite everything, the enemy AI seems to be one of the weak points here, as enemies can both just stand still while getting hit or awkwardly move around, they don’t seem to try and use their numbers to their advantage by employing tactics such as surrounding you or flanking. The fact that some enemy types throw projectiles in an arc is particularly well done, as they can force you to come out of hiding when you’re in high ground. However, thanks to the room verticality and enemy elemental weaknesses, I find combat to be much more enjoyable this time around. Still, it’s worth noting that there are 19 different enemy types in the current Early Access version. While there are different dungeon themes, from my experience, the enemy types still seem to remain more or less the same, having only slight variations.
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However, it’s the verticality in particular that fits perfectly with the way that the game plays out, simply because you can move fast and dash to avoid enemy projectiles. There are even some room modifiers like the Hatchery, where enemies are much smaller than usual but also a lot faster. There is a lot more verticality to the dungeons now and you not only traverse it by climbing up and downstairs, but you can climb ledges when jumping and even use jump pads. Luckily, it seems that the developers have listened to feedback and this was one of the first things that I noticed when I started playing the game. The room design of the first Ziggurat was one of the biggest problems that I had with it, mainly because, most of the time, rooms were way too open and too flat, there was no verticality. The movement remains hectic and fast, just like its predecessor and I find that it perfectly fits the pace of the game. As for the actual gameplay, I believe it’s still just like in the original, where you have four different types of weapons, your basic wands which automatically regenerate mana, staves, spells, and alchemic weapons, with each weapon type consuming a specific type of mana and having different alternate fire modes.
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#ZIGGURAT 2 REVIEW SERIES#
Players will go through a series of dungeon floors while defeating waves of enemies until they eventually reach the floor boss, which once defeated will allow them to proceed to the next level. So yes, contrary to many other roguelites and dungeon crawlers, Ziggurat 2 does have a storyline, even if it’s one that is merely based on exposition through 2D cutscenes.ĭespite some shifts in design, Ziggurat 2 is still a roguelite FPS at its core. In Ziggurat 2, you play as a group of mages whose goal is to rebuild the Ziggurat, and so you embark on a quest to gather support and whatever else is necessary to accomplish that objective. Unfortunately, a civil war between the mages broke out and due to the ensuing maelstrom, the Ziggurat was damaged and its prisoners managed to flee and are now terrorizing the land.
#ZIGGURAT 2 REVIEW TRIAL#
The Ziggurat was a prison that housed many monsters and creatures who couldn’t be killed, but it also served as the final trial for any mages of the land that aspired to join the Brotherhood. With that in mind, I dove into the current Early Access version Ziggurat 2 hoping to see something new and exciting, something that would grab my attention for more than just a few hours. It was recommended to me by a friend, I gave it a shot and although I liked it, I put it aside after just a few hours. In any case, while I did play the first game, I don’t think it would be fair to say that I really got to know it. I’m pretty sure that the original, released way back in 2014, was one of the first FPS roguelites/dungeon crawlers to be released on Steam, but nowadays there are many more. I don’t remember exactly when, but sometime during last week, as I was browsing Steam like I tend to do, to see if I find any game worth checking out, I stumbled upon Ziggurat 2 in the upcoming section.